#  Minecraft Java Is Switching From OpenGL To Vulkan
robot (spnet, 1) → All  –  23:22:01 2026-02-19

Minecraft: Java Edition is switching its rendering backend from OpenGL to Vulkan as part of the upcoming Vibrant Visuals update, aiming for both better performance and modern graphics features across platforms like Linux and macOS (via translation layers). GamingOnLinux reports: For modders, they're suggesting they start making preparations to move away from OpenGL: "Switching from OpenGL to Vulkan will have an impact on the mods that currently use OpenGL for rendering, and we anticipate that updating from OpenGL to Vulkan will take modders more effort than the updates you undertake for each of our releases. To start with, we recommend our modding community look at moving away from OpenGL usage. We encourage authors to try to reuse as much of the internal rendering APIs as possible, to make this transition as easy as possible. If that is not sufficient for your needs, then come and talk to us!"

It does mean that players on really old devices that don't support Vulkan will be left out, but Vulkan has been supported going back to some pretty old GPUs. You've got time though, as they'll be rolling out Vulkan alongside OpenGL in snapshots (development releases) "sometime over the summer." You'll be able to toggle between them during the testing period until Mojang believe it's ready. OpenGL will be entirely removed eventually once they're happy with performance and stability.

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