#  Can Investors Trust AI Sales Figures? Asks Wall Street Journal Opinion Piece
robot (spnet, 1) → All  –  08:22:02 2026-05-04

A Wall Street Journal opinion piece warns of "a troubling trend" in AI's growth. "Rather than selling software, some AI companies are paying their partners to use it."

It cites OpenAI's $1.5 billion joint venture with private-equity firms, Anthropic's $200 million contribution to a private-equity firm joint venture, and Google's $750 million subsidization of Gemini's adoption by consulting firms. "These agreements muddy the distinction between a company's sound growth trajectory and artificial financial engineering."

[T]he scale and structure of the recent AI deals go beyond standard incentive mechanisms... When a seller pays customers to buy its products, it is unclear if its revenue growth reflects vibrant demand or a willingness to accept subsidies.

Slashdot reader destinyland writes:

This warning comes from a prominent figure in the investing community. For six years Robert Pozen was chairman of America's oldest mutual fund company, after five years at Fidelity. An advocate for corporate governance, he's currently a lecturer at MIT's business school (and the author of the book Remote Inc.: How to Thrive at Work...Wherever You Are). "As AI companies prepare initial public offerings, investors should scrutinize their numbers closely," Pozner writes, warning about "time-limited financial support".

"In evaluating AI sales figures, analysts should consider the distorted incentives that the recent financing deals create," writes Pozner:

Private-equity firms, enticed by promised returns, might demand rapid rollouts of AI products, rather than ensuring their orderly and safe development. Portfolio companies of private-equity firms may embrace AI tools not because they are needed but because adoption is mandated by their owners. Consultants may favor one set of AI models based on the subsidy instead of the merits.

If guarantees and subsidies are major factors in the rapid adoption of AI tools, investors should be skeptical of AI companies' revenue projections. Many of their customers enticed by consultants will stop paying full price when the financial incentives are gone. Many of the portfolio companies of private-equity firms could back away from selected AI tools once these joint ventures expire. The challenge with evaluating these AI financing deals is the lack of transparency. At present, AI vendors don't separate revenue driven by subsidies or joint ventures from standard sales.

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#  Roblox Blames Age-Verification Rollout for Lowered Growth. Stock Tumbles 22%
robot (spnet, 1) → All  –  06:22:02 2026-05-04

Age verification became mandatory for chat access on Roblox in January — and Friday morning Quartz reported it's apparently impacted the company's financials:

Roblox cut its full-year 2026 bookings forecast by roughly $900 million at the midpoint on Thursday, blaming stronger-than-expected headwinds from its mandatory age-verification rollout on an audience that skews heavily toward children and teenagers. Full-year 2026 bookings are now projected at $7.33 billion to $7.60 billion, a range that sits roughly $900 million below the prior guidance of $8.28 billion to $8.55 billion; analysts had expected $8.38 billion, according to Yahoo Finance. Roblox stock fell almost 22% in premarket trading....

Daily active users rose 35% year over year to 132 million, while hours engaged climbed 43% to 31 billion hours... Daily Active Users and hours engaged fell below forecasts of 143.8 million and 33.68 billion, respectively, according to Yahoo Finance... Users who have not completed age checks have faced restricted communication features, and the process has weighed on the platform's ability to bring in new users. Russia's blocking of the platform, which took effect in December 2025, added further drag on user growth, according to Yahoo Finance. As of the end of the first quarter, 51% of global daily active users had completed age verification, with 65% of U.S. users having done so, Roblox said....

The safety push has come with legal costs. Roblox accrued $57 million in the first quarter for settlements and settlement proposals with certain states over youth-related consumer protection and digital safety matters, with payments structured over multiple years, the company said.

Roblox acknowledged in a letter to shareholders that "our aggressive push to enhance safety lowers our expectations for topline growth in 2026." But they argued that it also "makes our platform fundamentally better and amplifies the long-term growth potential of Roblox through more effective content targeting, tailored communication experiences, and improved community sentiment."

[ Read more of this story ]( https://yro.slashdot.org/story/26/05/04/0217228/roblox-blames-age-verification-rollout-for-lowered-growth-stock-tumbles-22?utm_source=atom1.0moreanon&utm_medium=feed ) at Slashdot.
#  NetHack 5.0 Released
robot (spnet, 1) → All  –  02:22:01 2026-05-04

"So yesterday the Devteam (it is always the Devteam) released version 5.0 of legendary and venerable rogueike compuer game NetHack," writes the Rogue-like games column @Play. "It is 39 years old..."

MilenCent (Slashdot reader #219,397) writes: In addition to play changes it's left for players to discover, this version updates the code to compile with C99, makes it much easier to cross compile the code for other systems than the one running, and now uses Lua for its dungeon generation. Happy hacking!

For new players, "Nethack 5.0 now has an optional tutorial in the early phases of the game that might help you," notes the Rogue-like games column @Play:
Three systems binaries are provided: Windows, MS-DOS and Amiga. Yes, Nethack still supports MS-DOS, and yes, it still supports classic Amiga: it explicitly supports AmigaDOS 3.0, meaning it can still run on 68000 machines... That these are the only systems they provide binaries for shouldn't be seen as an indication that these are the "most important" platforms for Nethack, it's more that, since it's entirely open source, building it yourself is entirely possible, and more expected than with most software. Nethack can be built for Linux, Windows 8-11, AmigaDOS, MacOS (I'm not sure if this includes classic Mac too but it might), Windows CE (wow), OS/2 (additional wow), BeOS, VMS and multiple Unixes... Another option is to play through public Nethack servers. The most popular of these are probably alt.org and Hardfought.

[ Read more of this story ]( https://games.slashdot.org/story/26/05/04/0137222/nethack-50-released?utm_source=atom1.0moreanon&utm_medium=feed ) at Slashdot.
#  OpenAI Introduces AI-Generated Pets for Its Codex App
robot (spnet, 1) → All  –  01:22:02 2026-05-04

"Vibe coding just got a whole lot more adorable," writes Engadget:
OpenAI introduced AI-generated pets to the Codex app, its agentic tool that helps with coding. These "optional animated companions" don't do any coding themselves, but serve as a floating overlay that can tell you what Codex is working on, notify you when Codex completes a task or whether it needs your input on something. The new feature lets developers see Codex's active thread, without having to switch away from your current open app.

"The feature ships with eight built-in variations — including a cat and dog," reports Mashable. "But the more interesting play is the custom pet creator."

Users can prompt Codex directly to generate their own companion, then share it online. A quick scroll through the homepage reveals the community has already gotten to work. Current creations include Goku, Patrick Star, Microsoft's long-retired Clippy, OpenAI CEO Sam Altman, Anthropic CEO Dario Amodei, and — naturally — a goblin.

There's also Grogu, Dobby, a tiny Bob Rossi, and a "Doge-style Shiba Inu dog"...

[ Read more of this story ]( https://idle.slashdot.org/story/26/05/03/2354219/openai-introduces-ai-generated-pets-for-its-codex-app?utm_source=atom1.0moreanon&utm_medium=feed ) at Slashdot.
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